We update rulebooks on a regular basis as the game is constantly evolving with new skills, abilties, grand masteries and general snackiness. All rulebooks on this site are up to date, but we also try hard to make sure that rules stay current to the game, as well as being practical, balanced and fair. We believe very much in discussing this with players and having all abilities avaialable to anyone who is interested in them. As a result, do keep checking back.
After the Collapse
This is the background document to FR, it talks about what has happened up to now, including recent world events. It's not essential reading but it will give you a good idea about a lot of the game world.
This is a basic guide to the FR Rules. It's quite important reading!
This is the abilities book for FR. It lists all the abilites you have to chose from and what they do. You don't need to know everything in it, but you should make sure you know what your character can do.
This is the rule book containing all of the Bloodlines currently available in FR. You can take these as a starting pick and so if you want to have some 'oddness' in your blood then this is the book to read.
This is the book of societies a character can join in FR. You do not need to know everything in it, but it will give your character some more options and every character can join a society if they wish to.
This is the book of abilities you can buy once you reach Master level in an ability. It is not necessary to know anything in this book at game start, but you might want to read it to inspire you for long term plans of what to buy! We are always adding to this book.
This is the book of the 'wierd and wacky' that come off events. It contains some abilities that are available to buy, but again It is not necessary to know anything in this book at game start
Paperwork